![]() GURPS Mysteries covers:Ĭreating mysteries as stand-alone adventures, as part of an existing campaign, or as a campaign in their own right, with specific discussions of the low-tech, modern-tech, future, magic, and horror settings. The book addresses issues on how to allow your players to conduct mysteries. ![]() Setting the crime scene, including detailed forensic information on causes of death, investigation methods, a It's good source material when you design a game, or a campaign around mysteries. GURPS Mysteries covers: Creating mysteries as stand-alone adventures, as part of an existing campaign, or as a campaign in their own right, with specific discussions of the low-tech, modern-tech, future, magic, and horror settings. It's good source material when you design a game, or a campaign around mysteries.
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